Click or drag to resize
QuaternionInterpolationMode Enumeration
Different modes of interpolating Quaternions.

Namespace: Candlelight
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public enum QuaternionInterpolationMode
Members
  Member nameValueDescription
NoFlip0 Same as Cached
Average1 Commutative, linear average (e.g., Quaternion.Lerp(Quaternion, Quaternion, Single)).
Shortest2 Non-commutative, constant angular velocity along the shortest path (e.g., Quaternion.Slerp(Quaternion, Quaternion, Single)).
Longest3 Non-commutative, constant angular velocity along the longest path.
Cached4 Uses a cache of rotation values to pick from longest or shortest. This mode it not yet implemented.
Slime5 Commutative, fixed tangent-space interpolation. See http://alumni.media.mit.edu/~aries/papers/johnson_phd.pdf.
See Also