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RagdollState Class
A StateMachineBehaviour that indicates the host state should use ragdoll physics. If an Animator with a humanoid Avatar is using a RuntimeAnimatorController, any layers hosting a RagdollState should enable IK.
Inheritance Hierarchy
SystemObject
  Object
    ScriptableObject
      StateMachineBehaviour
        CandlelightRagdollState

Namespace: Candlelight
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public class RagdollState : StateMachineBehaviour

The RagdollState type exposes the following members.

Methods
Extension Methods
  NameDescription
Public Extension MethodGetPrefabName
Gets the name of the prefab associated with the supplied instance.
(Defined by ObjectX.)
Public Extension MethodOpenReferencePage
Opens a reference web page generated for the specified object.
(Defined by ObjectX.)
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Properties
  NameDescription
Public propertyStrength
Gets or sets the strength the ragdoll should apply to match animation data.
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Events
  NameDescription
Public eventOnAnimatorWriteTransforms
Gets the callback for when the Animator writes transform data.
Public eventOnEnter
Gets the callback for when the AnimatorState is entered.
Public eventOnExit
Gets the callback for when the AnimatorState is exited.
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See Also