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IForelimbsMutableTPart Interface
A mutable interface to specify that a character has forelimbs. A forelimb hierarchy has the topology Shoulder -> ProximalForelimb -> DistalForelimb -> Manus -> ManualPhalanx.

Namespace: Candlelight
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public interface IForelimbsMutable<TPart> : IForelimbs<TPart>
where TPart : Component

Type Parameters

TPart
The type of all non-root nodes in the character's definition.

The IForelimbsMutableTPart type exposes the following members.

Properties
  NameDescription
Public propertyLeftDistalForelimb
Gets or sets the left distal forelimb.
Public propertyLeftManualPhalanx
Gets or sets the left manual phalanx.
Public propertyLeftManus
Gets or sets the left manus.
Public propertyLeftProximalForelimb
Gets or sets the left proximal forelimb.
Public propertyLeftShoulder
Gets or sets the left shoulder.
Public propertyRightDistalForelimb
Gets or sets the right distal forelimb.
Public propertyRightManualPhalanx
Gets or sets the right manual phalanx.
Public propertyRightManus
Gets or sets the right manus.
Public propertyRightProximalForelimb
Gets or sets the right proximal forelimb.
Public propertyRightShoulder
Gets or sets the right shoulder.
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See Also