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TetrapodHierarchy Class
Tetrapod hierarchy.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          CandlelightTetrapodHierarchy

Namespace: Candlelight
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public class TetrapodHierarchy : MonoBehaviour, 
	ITetrapodMutable<Transform, TransformChain>, ITetrapod<Transform, TransformChain>, 
	IVertebrate<Transform, TransformChain>, IHierarchy<Transform>, 
	IArbitraryChains<Transform, TransformChain>, IForelimbs<Transform>, 
	IHindlimbs<Transform>, IVertebrateMutable<Transform, TransformChain>, 
	IArbitraryChainsMutable<Transform, TransformChain>, IForelimbsMutable<Transform>, 
	IHindlimbsMutable<Transform>

The TetrapodHierarchy type exposes the following members.

Methods
  NameDescription
Public methodAutomaticallyFindParts
Automatically finds all parts in this object's hierarchy using the serialized naming convention or specified Animator.
Public methodDefinesArbitraryChain
Gets a value indicating whether or not this instance defines an arbitrary TransformChain with the specified identifier.
Public methodGetAllNodes
Gets all nodes in this TetrapodHierarchy's definition, with the most basal parts sorted first.
Public methodGetArbitraryChains
Gets the arbitrary TransformChains.
Public methodGetDefaultNamingConvention
Gets a default naming convention for this instance.
Public methodGetEstimatedLocalBounds
Gets the estimated Bounds of this TetrapodHierarchy in its current configuration, in the space of its Transform component. It will encapsulate all of the Transforms of the hierarchy's nodes, as well as all of the currently active SkinnedMeshRenderers and MeshRenderers.
Public methodSetArbitraryChains
Sets the arbitrary chains.
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Extension Methods
  NameDescription
Public Extension MethodGetPrefabName
Gets the name of the prefab associated with the supplied instance.
(Defined by ObjectX.)
Public Extension MethodOpenReferencePage
Opens a reference web page generated for the specified object.
(Defined by ObjectX.)
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Properties
  NameDescription
Public propertyHead
Gets or sets the head.
Public propertyLeftDistalForelimb
Gets or sets the left distal forelimb.
Public propertyLeftDistalHindlimb
Gets or sets the left distal hindlimb.
Public propertyLeftManualPhalanx
Gets or sets the left manual phalanx.
Public propertyLeftManus
Gets or sets the left manus.
Public propertyLeftPedalPhalanx
Gets or sets the left pedal phalanx.
Public propertyLeftPes
Gets or sets the left pes.
Public propertyLeftProximalForelimb
Gets or sets the left proximal forelimb.
Public propertyLeftProximalHindlimb
Gets or sets the left proximal hindlimb.
Public propertyLeftShoulder
Gets or sets the left shoulder.
Public propertyNamingConvention
Gets the naming convention currently in use.
Public propertyNeck
Gets or sets the neck.
Public propertyPelvis
Gets or sets the pelvis.
Public propertyRightDistalForelimb
Gets or sets the right distal forelimb.
Public propertyRightDistalHindlimb
Gets or sets the right distal hindlimb.
Public propertyRightManualPhalanx
Gets or sets the right manual phalanx.
Public propertyRightManus
Gets or sets the right manus.
Public propertyRightPedalPhalanx
Gets or sets the right pedal phalanx.
Public propertyRightPes
Gets or sets the right pes.
Public propertyRightProximalForelimb
Gets or sets the right proximal forelimb.
Public propertyRightProximalHindlimb
Gets or sets the right proximal hindlimb.
Public propertyRightShoulder
Gets or sets the right shoulder.
Public propertyRoot
Gets the root node in this TetrapodHierarchy's definition.
Public propertySpine
Gets or sets the spine.
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See Also