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IForelimbsTPart Interface
An immutable interface to specify that a character has forelimbs. A forelimb hierarchy has the topology Shoulder -> ProximalForelimb -> DistalForelimb -> Manus -> ManualPhalanx.

Namespace: Candlelight
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public interface IForelimbs<TPart>
where TPart : Component

Type Parameters

TPart
The type of all non-root nodes in the character's definition.

The IForelimbsTPart type exposes the following members.

Properties
  NameDescription
Public propertyLeftDistalForelimb
Gets the left distal forelimb.
Public propertyLeftManualPhalanx
Gets the left manual phalanx.
Public propertyLeftManus
Gets the left manus.
Public propertyLeftProximalForelimb
Gets the left proximal forelimb.
Public propertyLeftShoulder
Gets the left shoulder.
Public propertyRightDistalForelimb
Gets the right distal forelimb.
Public propertyRightManualPhalanx
Gets the right manual phalanx.
Public propertyRightManus
Gets the right manus.
Public propertyRightProximalForelimb
Gets the right proximal forelimb.
Public propertyRightShoulder
Gets the right shoulder.
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See Also