![]() | HumanoidRagdoll Properties |
The HumanoidRagdoll type exposes the following members.
Name | Description | |
---|---|---|
![]() | CharacterizationTemplate |
Gets the characterization template currently in use.
(Inherited from TetrapodRagdoll.) |
![]() | DefaultCharacterizationTemplate |
Gets the default characterization template.
(Overrides TetrapodRagdollDefaultCharacterizationTemplate.) |
![]() | Head |
Gets or sets the head.
(Inherited from TetrapodRagdoll.) |
![]() | HierarchyMass | Gets or sets the hierarchy mass. Setting this value will redistribute mass to all PhysicalBody nodes in this Ragdoll's definition, based on their current proportional distribution. For example, if the definition contains two parts, one with mass 5.0 and another with mass 10.0, setting this property to a value of 9.0 would change their masses to 3.0 and 6.0, respectively. This property will enforce a minimum value of 1.0. |
![]() | LeftCollar |
Gets or sets the left collar.
|
![]() | LeftDistalForelimb |
Gets or sets the left distal forelimb.
(Inherited from TetrapodRagdoll.) |
![]() | LeftDistalHindlimb |
Gets or sets the left distal hindlimb.
(Inherited from TetrapodRagdoll.) |
![]() | LeftFinger |
Gets or sets the left finger.
|
![]() | LeftFoot |
Gets or sets the left foot.
|
![]() | LeftForearm |
Gets or sets the left forearm.
|
![]() | LeftHand |
Gets or sets the left hand.
|
![]() | LeftHip |
Gets or sets the left hip.
|
![]() | LeftLowerLeg |
Gets or sets the left lower leg.
|
![]() | LeftManualPhalanx |
Gets or sets the left manual phalanx.
(Inherited from TetrapodRagdoll.) |
![]() | LeftManus |
Gets or sets the left manus.
(Inherited from TetrapodRagdoll.) |
![]() | LeftPedalPhalanx |
Gets or sets the left pedal phalanx.
(Inherited from TetrapodRagdoll.) |
![]() | LeftPes |
Gets or sets the left pes.
(Inherited from TetrapodRagdoll.) |
![]() | LeftProximalForelimb |
Gets or sets the left proximal forelimb.
(Inherited from TetrapodRagdoll.) |
![]() | LeftProximalHindlimb |
Gets or sets the left proximal hindlimb.
(Inherited from TetrapodRagdoll.) |
![]() | LeftShoulder |
Gets or sets the left shoulder.
(Inherited from TetrapodRagdoll.) |
![]() | LeftToe |
Gets or sets the left toe.
|
![]() | LeftUpperArm |
Gets or sets the left upper arm.
|
![]() | NamingConvention |
Gets the naming convention currently in use.
(Inherited from TetrapodRagdoll.) |
![]() | Neck |
Gets or sets the neck.
(Inherited from TetrapodRagdoll.) |
![]() | Pelvis |
Gets or sets the pelvis.
(Inherited from TetrapodRagdoll.) |
![]() | RightCollar |
Gets or sets the right collar.
|
![]() | RightDistalForelimb |
Gets or sets the right distal forelimb.
(Inherited from TetrapodRagdoll.) |
![]() | RightDistalHindlimb |
Gets or sets the right distal hindlimb.
(Inherited from TetrapodRagdoll.) |
![]() | RightFinger |
Gets or sets the right finger.
|
![]() | RightFoot |
Gets or sets the right foot.
|
![]() | RightForearm |
Gets or sets the right forearm.
|
![]() | RightHand |
Gets or sets the right hand.
|
![]() | RightHip |
Gets or sets the right hip.
|
![]() | RightLowerLeg |
Gets or sets the right lower leg.
|
![]() | RightManualPhalanx |
Gets or sets the right manual phalanx.
(Inherited from TetrapodRagdoll.) |
![]() | RightManus |
Gets or sets the right manus.
(Inherited from TetrapodRagdoll.) |
![]() | RightPedalPhalanx |
Gets or sets the right pedal phalanx.
(Inherited from TetrapodRagdoll.) |
![]() | RightPes |
Gets or sets the right pes.
(Inherited from TetrapodRagdoll.) |
![]() | RightProximalForelimb |
Gets or sets the right proximal forelimb.
(Inherited from TetrapodRagdoll.) |
![]() | RightProximalHindlimb |
Gets or sets the right proximal hindlimb.
(Inherited from TetrapodRagdoll.) |
![]() | RightShoulder |
Gets or sets the right shoulder.
(Inherited from TetrapodRagdoll.) |
![]() | RightToe |
Gets or sets the right toe.
|
![]() | RightUpperArm |
Gets or sets the right upper arm.
|
![]() | Root |
Gets the root.
(Inherited from Ragdoll.) |
![]() | ShouldAxialSkeletonCollideWithProximalLimbs |
Gets or sets a value indicating whether the RagdollParts in the axial skeleton (head, neck,
and spine) should ignore collisions with nearby proximal limbs.
(Inherited from TetrapodRagdoll.) |
![]() | ShouldAxialSkeletonCollideWithSelf |
Gets or sets a value indicating whether the RagdollParts in the axial skeleton (head, neck,
and spine) should ignore collisions with one another.
(Inherited from TetrapodRagdoll.) |
![]() | Spine |
Gets or sets the spine.
(Inherited from TetrapodRagdoll.) |