![]() | TetrapodRagdollShouldAxialSkeletonCollideWithProximalLimbs Property |
Namespace: Candlelight.Physics
public bool ShouldAxialSkeletonCollideWithProximalLimbs { get; set; }
In the current implementation, this property determines collision behavior between the shoulder/ proximal forelimb and the neck and spine, as well as between the proximal hindlimb and the pelvis/spine (excluding the terminal spine collider, usually the ribcage).
See the documentation for Physics.IgnoreCollision() for notes and limitations.