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TetrapodRagdollShouldAxialSkeletonCollideWithProximalLimbs Property
Gets or sets a value indicating whether the RagdollParts in the axial skeleton (head, neck, and spine) should ignore collisions with nearby proximal limbs.

Namespace: Candlelight.Physics
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public bool ShouldAxialSkeletonCollideWithProximalLimbs { get; set; }

Property Value

Type: Boolean
if parts in the axial skeleton should ignore collisions with nearby proximal limbs; otherwise, .
Remarks

In the current implementation, this property determines collision behavior between the shoulder/ proximal forelimb and the neck and spine, as well as between the proximal hindlimb and the pelvis/spine (excluding the terminal spine collider, usually the ribcage).

See the documentation for Physics.IgnoreCollision() for notes and limitations.

See Also