| RagdollPart Properties |
The RagdollPart type exposes the following members.
| Name | Description | |
|---|---|---|
| AreAngularLimitsCached |
Gets a value indicating whether angular limits have been cached on this instance.
| |
| BlendTime |
Gets or sets the number of seconds this part takes to blend out of non-kinematic motion. This value is just
a convenience for other scripts that might want to use it.
(Inherited from PhysicalBody.) | |
| Center |
Gets or sets the center of the Collider in this object's space.
(Inherited from FlexibleCollider.) | |
| CenterOfMass | Gets or sets the center of mass on Rigidbody. As with Rigidbody.centerOfMass, setting a value for this property at run-time will set IsCenterOfMassExplicit to . | |
| ChildCentroid |
Gets the average position of all child bodies in this body's space.
(Inherited from PhysicalBody.) | |
| Collider |
Gets the collider.
(Inherited from FlexibleCollider.) | |
| CorrespondingObject | Gets the corresponding FlexibleCollider across a plane of symmetry. It will be the FlexibleCollider component on the CorrespondingTransform of the SymmetryMapper assigned to this instance. | |
| HasJointBroken |
Gets a value indicating whether Joint has broken.
| |
| IsCenterOfMassExplicit | Gets a value indicating whether this object has already explicitly applied its CenterOfMass property to Rigidbody or should when it is loaded. If it returns , then Unity is assumed to be automatically/continuously calculating Rigidbody.centerOfMass and Rigidbody.inertiaTensor. | |
| IsRecoveringFromImpact |
Gets a value indicating whether this instance is recovering from an environmental impact or an impulse
manually applied via TryAddImpactAtPoint(Vector3, Vector3).
| |
| IsSilent |
Gets or sets a value indicating whether instances of this class should emit debug messages. This value
should only be set to when performing automated tests.
| |
| Joint |
Gets or sets the ConfigurableJoint on this object.
| |
| LocalRotation |
Gets or sets the Collider's local rotation in this object's space.
(Inherited from FlexibleCollider.) | |
| MaxStrength |
Gets or sets the max strength of this part.
| |
| OnCollisionEnterEvent |
Gets the on collision enter event.
(Inherited from FlexibleCollider.) | |
| OnCollisionExitEvent |
Gets the on collision exit event.
(Inherited from FlexibleCollider.) | |
| OnCollisionStayEvent |
Gets the on collision stay event.
(Inherited from FlexibleCollider.) | |
| ParentBody |
Gets or sets the PhysicalBody to which Joint is attached.
| |
| PinningStrength |
Gets the pinning strength given the current Strength value.
| |
| PrimaryJointAxisSymmetryMode |
Gets or sets the symmetry mode for the primary axis on Joint.
| |
| ReciprocalBlendTime |
Gets the reciprocal of BlendTime.
(Inherited from PhysicalBody.) | |
| Rigidbody |
Gets the Rigidbody on this object.
(Inherited from PhysicalBody.) | |
| RunTimeSync |
Gets or sets a value describing whether or not this FlexibleCollider should
continue to sync with its corresponding part at run-time.
(Inherited from FlexibleCollider.) | |
| SecondaryJointAxisSymmetryMode |
Gets or sets the symmetry mode for the secondary axis on Joint.
| |
| Shape |
Gets or sets the shape of the Collider.
(Inherited from FlexibleCollider.) | |
| Size |
Gets or sets the size of the Collider.
(Inherited from FlexibleCollider.) | |
| Strength |
Gets the current strength of the Joint on this part.
| |
| SymmetryMapper | Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits. If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry. | |
| Transform |
Gets this object's Transform.
(Inherited from FlexibleCollider.) |