![]() | FlexibleColliderSymmetryMapper Property |
Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits.
If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry.
Namespace: Candlelight.Physics
public SymmetricalTransform SymmetryMapper { get; set; }
Exception | Condition |
---|---|
ArgumentException | Is thrown if the specified SymmetricalTransform is on a different GameObject. |