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FlexibleColliderSymmetryMapper Property

Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits.

If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry.

Namespace: Candlelight.Physics
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
C#
public SymmetricalTransform SymmetryMapper { get; set; }

Property Value

Type: SymmetricalTransform
A SymmetricalTransform component on this GameObject.
Exceptions
ExceptionCondition
ArgumentException Is thrown if the specified SymmetricalTransform is on a different GameObject.
See Also