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FlexibleCollider Properties

The FlexibleCollider type exposes the following members.

Properties
  NameDescription
Public propertyCenter
Gets or sets the center of the Collider in this object's space.
Public propertyCollider
Gets the collider.
Public propertyCorrespondingObject

Gets the corresponding FlexibleCollider across a plane of symmetry.

It will be the FlexibleCollider component on the CorrespondingTransform of the SymmetryMapper assigned to this instance.

Public propertyLocalRotation
Gets or sets the Collider's local rotation in this object's space.
Public propertyOnCollisionEnterEvent
Gets the on collision enter event.
Public propertyOnCollisionExitEvent
Gets the on collision exit event.
Public propertyOnCollisionStayEvent
Gets the on collision stay event.
Public propertyRunTimeSync
Gets or sets a value describing whether or not this FlexibleCollider should continue to sync with its corresponding part at run-time.
Public propertyShape
Gets or sets the shape of the Collider.
Public propertySize
Gets or sets the size of the Collider.
Public propertySymmetryMapper

Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits.

If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry.

Public propertyTransform
Gets this object's Transform.
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