![]() | FlexibleCollider Properties |
The FlexibleCollider type exposes the following members.
Name | Description | |
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![]() | Center |
Gets or sets the center of the Collider in this object's space.
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![]() | Collider |
Gets the collider.
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![]() | CorrespondingObject | Gets the corresponding FlexibleCollider across a plane of symmetry. It will be the FlexibleCollider component on the CorrespondingTransform of the SymmetryMapper assigned to this instance. |
![]() | LocalRotation |
Gets or sets the Collider's local rotation in this object's space.
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![]() | OnCollisionEnterEvent |
Gets the on collision enter event.
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![]() | OnCollisionExitEvent |
Gets the on collision exit event.
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![]() | OnCollisionStayEvent |
Gets the on collision stay event.
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![]() | RunTimeSync |
Gets or sets a value describing whether or not this FlexibleCollider should
continue to sync with its corresponding part at run-time.
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![]() | Shape |
Gets or sets the shape of the Collider.
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![]() | Size |
Gets or sets the size of the Collider.
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![]() | SymmetryMapper | Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits. If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry. |
![]() | Transform |
Gets this object's Transform.
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