![]() | PhysicalBodyIsCenterOfMassExplicit Property |
Gets a value indicating whether this object has already explicitly applied its CenterOfMass property to Rigidbody or should when it is loaded. If it returns , then Unity is assumed to be automatically/continuously calculating Rigidbody.centerOfMass and Rigidbody.inertiaTensor.
Namespace: Candlelight.Physics
public bool IsCenterOfMassExplicit { get; }