|  | PhysicalBody Properties | 
The PhysicalBody type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | BlendTime | 
            Gets or sets the number of seconds this part takes to blend out of non-kinematic motion. This value is just
            a convenience for other scripts that might want to use it.
             | 
|  | Center | 
            Gets or sets the center of the Collider in this object's space.
            (Inherited from FlexibleCollider.) | 
|  | CenterOfMass | Gets or sets the center of mass on Rigidbody. As with Rigidbody.centerOfMass, setting a value for this property at run-time will set IsCenterOfMassExplicit to . | 
|  | ChildCentroid | 
            Gets the average position of all child bodies in this body's space.
             | 
|  | Collider | 
            Gets the collider.
            (Inherited from FlexibleCollider.) | 
|  | CorrespondingObject | Gets the corresponding FlexibleCollider across a plane of symmetry. It will be the FlexibleCollider component on the CorrespondingTransform of the SymmetryMapper assigned to this instance. | 
|  | IsCenterOfMassExplicit | Gets a value indicating whether this object has already explicitly applied its CenterOfMass property to Rigidbody or should when it is loaded. If it returns , then Unity is assumed to be automatically/continuously calculating Rigidbody.centerOfMass and Rigidbody.inertiaTensor. | 
|  | LocalRotation | 
            Gets or sets the Collider's local rotation in this object's space.
            (Inherited from FlexibleCollider.) | 
|  | OnCollisionEnterEvent | 
            Gets the on collision enter event.
            (Inherited from FlexibleCollider.) | 
|  | OnCollisionExitEvent | 
            Gets the on collision exit event.
            (Inherited from FlexibleCollider.) | 
|  | OnCollisionStayEvent | 
            Gets the on collision stay event.
            (Inherited from FlexibleCollider.) | 
|  | ReciprocalBlendTime | 
            Gets the reciprocal of BlendTime.
             | 
|  | Rigidbody | 
            Gets the Rigidbody on this object.
             | 
|  | RunTimeSync | 
            Gets or sets a value describing whether or not this FlexibleCollider should
            continue to sync with its corresponding part at run-time.
            (Inherited from FlexibleCollider.) | 
|  | Shape | 
            Gets or sets the shape of the Collider.
            (Inherited from FlexibleCollider.) | 
|  | Size | 
            Gets or sets the size of the Collider.
            (Inherited from FlexibleCollider.) | 
|  | SymmetryMapper | Gets or sets a SymmetricalTransform component on this GameObject, which allows symmetrical property edits. If it is not and its CorrespondingTransform is assigned and has a FlexibleCollider component of this object's type, then all changes made to properties on this object will be reflected across the plane of symmetry. | 
|  | Transform | 
            Gets this object's Transform.
            (Inherited from FlexibleCollider.) | 
 See Also
See Also