![]() | RagdollAnimator Methods |
The RagdollAnimator type exposes the following members.
Name | Description | |
---|---|---|
![]() | BindRagdoll |
Binds the ragdoll to this RagdollAnimator. Its hierarchy will be flattened when it is bound.
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![]() | FixedUpdate |
Synchronize the ragdoll and animated hierarchies as needed.
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![]() | GetAllNodes |
Gets all nodes.
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![]() | GetAnimatedBody |
For the specified RagdollPart, get the corresponding Transform in
the rendered hierarchy.
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![]() | GetEstimatedLocalBounds |
Gets the estimated Bounds of this RagdollAnimator in its
current configuration, in the space of its Transform component. It will
encapsulate all of the Transforms of the hierarchy's nodes, as well as all of the
currently active SkinnedMeshRenderers and MeshRenderers.
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![]() | GetGroundingBodies |
Gets a set of animated bodies and associated minimum strength values. By default, if any one of these parts
falls below its minimum strength while contacting a ground layer then the full hierarchy will enter a
ragdoll state.
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![]() | GetOrientationParameters |
Gets the orientation parameters.
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![]() | GetRagdollPart |
For the specified Transform, get the corresponding RagdollPart in
the physical hierarchy.
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![]() | IgnoreColliderForGrounding |
Ignores the specified collider when performing the grounding raycast or when testing if grounding bodies are
grounded.
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![]() | IgnoreCollisionsBetweenAnimatorAndRagdoll |
Ignores the collisions between the animated and ragdoll hierarchies based on the specified value.
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![]() | IsPartDisconnected |
Determines whether the specified animated body has been disconnected, either because its joint broken or
because a joint on one of its parents broke off.
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![]() | LateUpdate |
Perform final actions for the frame.
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![]() | MapHierarchies |
Map the animator and ragdoll hierarchies to each other.
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![]() | OnDestroy |
Raises the destroy event.
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![]() | OnDisable |
Raises the disable event.
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![]() | OnEnable |
Raises the enable event.
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![]() | PrepareHierarchies |
Prepares the hierarchy mappings and regenerates the list of colliders to ignore.
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![]() | SetBodyShouldAnimateWhenDisconnected |
Indicate that the specified animated body should continue to animate when one of its ancestors disconnects.
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![]() | SetGroundingBodies |
Sets a table of animated bodies and associated minimum strength values. By default, if any one of these
parts falls below its minimum strength while contacting a ground layer then the full hierarchy will enter a
ragdoll state.
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![]() | SetOrientationParameters |
Sets the orientation parameters.
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![]() | Start |
Start this instance.
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![]() | UnbindRagdoll |
Unbinds the ragdoll currently bound to this instance, returning its hierarchy to the state it was in when
bound.
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![]() | UnignoreColliderForGrounding |
Unignores the specified collider when performing the grounding raycast or when testing if grounding bodies
are grounded.
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![]() | Update |
Emit error messages if avatar or controller change at run-time and preprocess animator if necessary.
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Name | Description | |
---|---|---|
![]() | GetPrefabName |
Gets the name of the prefab associated with the supplied instance.
(Defined by ObjectX.) |
![]() | OpenReferencePage |
Opens a reference web page generated for the specified object.
(Defined by ObjectX.) |