|  | RagdollAnimatorSetBodyShouldAnimateWhenDisconnected Method | 
            Indicate that the specified animated body should continue to animate when one of its ancestors disconnects.
            
 
Namespace: Candlelight.PhysicsAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
 Syntax
Syntaxpublic void SetBodyShouldAnimateWhenDisconnected(
	Transform animatedBody,
	bool shouldAnimate = true
)
Parameters
- animatedBody
- Type: Transform
 Animated body.
- shouldAnimate (Optional)
- Type: SystemBoolean
 If set to , the body should continue to animate when one of its ancestors disconnects.
 Remarks
Remarks
            By default, when a part's joint breaks (e.g., a severed limb), it and its children will cease to apply any
            animation data. By calling this method with a value of 
, you can specify that the body
            should continue to receive animation data (and apply forces if it has a corresponding
            
RagdollPart). For example, a character's fingers could continue to animate even if its arm
            were severed at the shoulder. The shoulder itself would cease to apply any animation data, however.
            
 See Also
See Also