 | RagdollAnimatorSetBodyShouldAnimateWhenDisconnected Method |
Indicate that the specified animated body should continue to animate when one of its ancestors disconnects.
Namespace: Candlelight.PhysicsAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntaxpublic void SetBodyShouldAnimateWhenDisconnected(
Transform animatedBody,
bool shouldAnimate = true
)
Parameters
- animatedBody
- Type: Transform
Animated body. - shouldAnimate (Optional)
- Type: SystemBoolean
If set to , the body should continue to animate when one of its ancestors disconnects.
Remarks
By default, when a part's joint breaks (e.g., a severed limb), it and its children will cease to apply any
animation data. By calling this method with a value of
, you can specify that the body
should continue to receive animation data (and apply forces if it has a corresponding
RagdollPart). For example, a character's fingers could continue to animate even if its arm
were severed at the shoulder. The shoulder itself would cease to apply any animation data, however.
See Also