HyperTextQuad components (added for RectMask2D compatibility in HyperText 1.5.0) are no longer necessary and have been made obsolete. Use the menu option "Assets/Candlelight/Clean Up HyperText Quads" to remove instances of them from your project.
Library updates.
Bug Fixes
Fixed regression introduced in 1.7.2 that prevented WinRT builds.
Fixed bug where disabling all modifier components (e.g., Shadow, Outline) would cause custom styling and quads to appear wrong in Unity 5.2 and higher.
Fixed bug causing quads to be incorrectly culled when using a RectMask2D.
Fixed bug in AnimatedQuad example shader causing it to lose precision over time.
Fixed bug in AnimatedQuad example shader causing it to use incorrect time scale. Any materials using it will need to update their speed values (to e.g., 0.05 times their previous value).