| ShoulderConstraint Properties |
The ShoulderConstraint type exposes the following members.
| Name | Description | |
|---|---|---|
| ConstrainedObject |
Gets the constrained object.
| |
| ElevationAngle |
Gets the elevation angle of the shoulder.
| |
| ElevationDot |
Gets the elevation dot-product of the shoulder.
| |
| NodeName |
Gets the name of the node in the Maya Dependency Graph to which this instance corresponds.
(Inherited from DGNode.) | |
| RaisedAngleOffset |
Gets or sets a value indicating how far back ConstrainedObject's up-vector
should rotate when the arm is at maximum elevation.
| |
| ShoulderAimAxis |
Gets or sets the axis on ShoulderObject that points toward the elbow joint.
| |
| ShoulderFrontAxis |
Gets or sets the axis on ShoulderObject that points to the front of the
character in its neutral pose.
| |
| ShoulderObject |
Gets or sets the shoulder object in the control rig.
| |
| SpineAimAxis |
Gets or sets the axis on SpineObject that points to the top of the
character in its neutral pose.
| |
| SpineFrontAxis |
Gets or sets the axis on SpineObject that points to the front of the
character in its neutral pose.
| |
| SpineObject |
Gets or sets the spine object in the control rig in whose coordinate frame the shoulder's elevation angle is
computed. This object is typically the ribcage.
| |
| TwistJointCount |
Gets the number of additional twist joints in the shoulder.
|